Question for those that are having issues with their saved games. Do you save at the "End of Update" screen, or no? I'm trying to track this down, so any information you might be able to give would be helpful.
Question for those that are having issues with their saved games. Do you save at the "End of Update" screen, or no? I'm trying to track this down, so any information you might be able to give would be helpful.
I am going to add a Force Auto Save call a couple of frames behind the "end of update" screen. Still talking with other devs on possible solutions, but so far it's a lot of "you can try this" rather than anyone having an answer to "This is how you do it per the documentation." Frustrating for all of us...
I am going to add a Force Auto Save call a couple of frames behind the "end of update" screen. Still talking with other devs on possible solutions, but so far it's a lot of "you can try this" rather than anyone having an answer to "This is how you do it per the documentation." Frustrating for all of us...
Things like this happen. It's all good. I can still roll back to the black screen that says Wednesday 8:43pm. Not too far back. So, not a big deal for me.
I was hit by this bug too. To get around it, I loaded my last Auto-Save, which was a few minutes behind the final "end of the update" save, and it worked fine.
Things like this happen. It's all good. I can still roll back to the black screen that says Wednesday 8:43pm. Not too far back. So, not a big deal for me.
it's not a big deal until you want to play the new update again. Had the same issue with Artemis, my regular save didn't work, but I could use an auto one a few frames back. But when I wanted to play again I had to start from the beginning of the previous chapter. Not a huge issue when it's a couple hundred renders like here, but when it's in the thousands it's more annoying.
it's not a big deal until you want to play the new update again. Had the same issue with Artemis, my regular save didn't work, but I could use an auto one a few frames back. But when I wanted to play again I had to start from the beginning of the previous chapter. Not a huge issue when it's a couple hundred renders like here, but when it's in the thousands it's more annoying.
I was hit by this bug too. To get around it, I loaded my last Auto-Save, which was a few minutes behind the final "end of the update" save, and it worked fine.
I have nine or ten saves for all the different paths I'm playing, so don't have the appropriate auto saves to do this. I'm resigned now to trying to keep backup saves a little before the end of the update, to see if that helps. My only option at the moment though is to start from scratch, and on doing that the first time, I didn't see enough in the new update to motivate me to do it, so I guess I'll wait for the next update and see how I go there.
Updated my compressed Android port of Office Perks with MurrayMod's walkthrough mod to v0.1.6.
Got some basic gestures loaded in: swipe up for save menu, swipe down to hide UI, swipe left to rollback and swipe right to skip. Save files are now stored in the Documents folder. This sometimes means that you may need to close and re-open the port after installing so the save folder is properly created.
Please let me know if you encounter any issues with the port and I'll see what I can do to get them sorted.
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This translation is "unofficial" and "made by a fan"
extract the .rar file and move "game" to the game where the .exe file resides overwrite if required .
For posterity sake, I'm posting this (semi-technical) update here for you all regarding the borked save games.
I have learned that Renpy likes a lot of labels, very often. Some scenes in Office Perks are hundreds of lines long without jumping to another label. Through various tests, with the help of some of my supporters and discord members, I discovered that in most cases, the further away the save point is from the last label encountered, the more likely the save will throw the "Cannot stop rolling back" error. Additionally, I believe the reason for some saves kicking straight back to the Main Menu is due to the way I have the phone texting functions setup, which I think I've also solved by adding the "call/from" methods.
Since v016 is now out in the wild, there's no chance I'm going to able to fix the current crop of broken saves.
GOING FORWARD:
I am going to start putting labels every 100 lines or so and splitting these long scenes up into multiple labels. I am also changing from using "jump" to using "call/from" methods. I am *not* going to go back and refactor the entire game because that would almost certainly break every save ever made, so this new way will be in v0.2.0 going forward.
Having said this, it is (unfortunately) likely that any save game from v0.1.6 could encounter the same issues.
I'd just like to take a moment to say the disclaimer: "This game is a work in progress, and you may encounter game-breaking bugs or issues with loading games from previous versions." If you are experiencing issues, I do apologize, but hopefully (please god) this new way of doing things will help prevent these issues from coming up in the future.
Anyway, have a sneak peek of v0.2.0 as an olive branch, please don't kill me, I'm just a simple dev trying to render pretty girls.